﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace TD.TheGame
{
    class CastleMid  : CastleSprite
    {
        public CastleMid(Game game, Vector2 position, bool active, int maxLoopTime, SpriteEnumState state)
            : base(game, position, active, maxLoopTime, state)
        {

        }

        public override void Reset()
        {
            throw new System.NotImplementedException();
        }

        public override void Upgrade(SpriteEnumState state)
        {
            throw new NotImplementedException();
        }

        public override string GetName()
        {
            string name = "";
            if (State == SpriteEnumState.Past)
            {
                name = "base1";
            }
            if (State == SpriteEnumState.Normal)
            {
                name = "base2";
            }
            if (State == SpriteEnumState.Future)
            {
                name = "base3";
            }
            return name;
        }
    }
}
